ロードボタンは何も実装していないので、何も置きませんが、
新規ゲームを選択すると、フェードイン、フェードアウトがかかって前回まで作成した画面に遷移します。
class TitleScene : asd.Scene
{
private asd.Layer2D layer = null;
private asd.TextureObject2D _newgame = null;
private asd.TextureObject2D _load = null;
private asd.Texture2D newgame1Image = asd.Engine.Graphics.CreateTexture2D("newgame1.png");
private asd.Texture2D newgame2Image = asd.Engine.Graphics.CreateTexture2D("newgame2.png");
private asd.Texture2D load1Image = asd.Engine.Graphics.CreateTexture2D("load1.png");
private asd.Texture2D load2Image = asd.Engine.Graphics.CreateTexture2D("load2.png");
private const int buttonWidth = 330;
private const int buttonHeight = 80;
public TitleScene()
{
}
protected override void OnRegistered()
{
layer = new asd.Layer2D();
AddLayer(layer);
// 下地
var background = new asd.GeometryObject2D();
layer.AddObject(background);
var bgRect = new asd.RectangleShape();
bgRect.DrawingArea = new asd.RectF(0, 0, 1900, 1000);
background.Shape = bgRect;
// 北海道の背景
var hokkaido = new asd.TextureObject2D();
hokkaido.Texture = asd.Engine.Graphics.CreateTexture2D("101.png");
hokkaido.Scale = new asd.Vector2DF(1.5f, 1.5f);
layer.AddObject(hokkaido);
// タイトル
var title = new asd.TextureObject2D();
title.Texture = asd.Engine.Graphics.CreateTexture2D("title.png");
title.Position = new asd.Vector2DF(250, 200);
layer.AddObject(title);
// 新規ゲームボタン
_newgame = new asd.TextureObject2D();
_newgame.Texture = newgame1Image;
_newgame.Position = new asd.Vector2DF(150, 450);
layer.AddObject(_newgame);
// ロードボタン
_load = new asd.TextureObject2D();
_load.Texture = load1Image;
_load.Position = new asd.Vector2DF(500, 450);
layer.AddObject(_load);
}
protected override void OnUpdated()
{
asd.Vector2DF pos = asd.Engine.Mouse.Position;
if(isOnMouse(pos, _newgame))
{
_newgame.Texture = newgame2Image;
}
else
{
_newgame.Texture = newgame1Image;
}
if (isOnMouse(pos, _load))
{
_load.Texture = load2Image;
}
else
{
_load.Texture = load1Image;
}
if (asd.Engine.Mouse.LeftButton.ButtonState == asd.ButtonState.Push)
{
if (isOnMouse(pos, _newgame))
{
var scene = new MainScene();
asd.Engine.ChangeSceneWithTransition(scene, new asd.TransitionFade(1.5f, 1.5f));
}
}
}
private bool isOnMouse(asd.Vector2DF pos, asd.TextureObject2D button)
{
if (pos.X > button.Position.X && pos.X < button.Position.X + buttonWidth
&& pos.Y > button.Position.Y && pos.Y < button.Position.Y + buttonHeight)
{
return true;
}
return false;
}
}